1/9/2024 0 Comments Serious sam 3 bfe modsBeheaded Firecrackers and Bombers return. This merged campaign is called as "New Game" in the menu (because that makes perfect sense, really). The main campaign and the Jewel of the Nile DLC have been merged into one long campaign. Overall, I consider this mod to be a sort of Unofficial Patch to the main game. Part 2 however, will include new levels, as soon as it is available. Serious Sam 3: Extended Part 1 is kind of a black sheep when it comes to that: I add no new levels, but change the old ones to play a lot better, with a few new added extras, like secrets, traps, trapped secrets or even a slightly extended ending. The Extended Project in general is about extending the game, fixing issues, expanding the story through added levels and lore. ![]() My goal with this project is to create a Serious Sam game that is of my own vision. ![]() This Extended Project is a serial-kind of project, that will exist for SSHD, SS3, and every Serious Sam game of the future. On Linux, fixed wrong display settings if no monitor has been marked as primary.Attention! You need the Jewel of the Nile DLC to play this mod!Īttention! You need the FULL Ultimate Resource Pack (including Devostator's and Nhunter's packs) to play this mod!Īttention! You need to play this on the currently Public Beta version of the game to avoid certain bugs! It's still playable on the older version, but may have a few bugs here and there. Added cfunc edtSelectEntityPropertyByID(iEntityID). Added cfuncs edtGetMemberValue(strUserDataPath) and edtSetMemberValue(strUserDataPath, value) used to change entity properties. Added facilities in Serious Editor to automate editing on entities from console scripts. Added vertex merge when importing fbx meshes. Fixed duplicate directory entries being shown in Serious Editor in file browsing for directories inside user-made. Fixed popup menus in Serious Editor sometimes going off the bottom of the screen in multimonitor setups. Weapon change attempt is now correctly being indicated on HUD if performed during sprint. This only happened with user-made levels. Fixed a lockup happening if spectator cameras are linked in a closed loop. Fixed an issue causing clients to always see weapon change on HUD at game start. Previuously, it locked up the application. Upload to Steam Workshop command is no longer available until Steam Workshop sync is finished. SeriousEditor now displays Steam Workshop sync progress in status bar. Fixed issues that might have prevented some user accounts from uploading to Workshop. User is now properly notified when Steam Workshop content download fails. Workshop packages menu is now also available in non-moddable version of application (this allows enabling/disabling of language packs). Language mods can now work even in pure (non-moddable) version of the game, and don't require any customization from user side. ![]() Full support for language packs in Workshop. Fixed problems with filenames of wrong case that happened only with Linux dedicated server. Dedicated server on Linux no longer requires X11 to be installed. ![]() X11 libraries on Linux are now dynamically loaded, so game can properly report and error if something is missing. OpenGL library can now load even if some vendor dependent functions are missing. Fixed screen-shot grabbing and manual save-game thumbnails not working under OpenGL. Fixed graphics corruption under OpenGL if game is minimized or "alt-tabbed" while it is loading content. Added a script that offers to automatically install libpci.3 on linux if it is missing. They can be found in BIOS under names such as SpeedStep, Cool'N'Quiet, C1E, PowerNow!, Power Saving, CPU Throttling, Dynamic Frequency Scaling, or something else - depending on your BIOS. The recommended solution is to turn off such features in BIOS for Linux machines. It is not perfect however, as there might still be a few percents of performance to squeeze out. This build adds a workaround for this which should hopefully prevent the symptoms from being so extreme. IMPORTANT FOR LINUX: Most of the weird performance problems in previous builds were caused by performance throttling (aka power saving) features on various CPUs not correctly identifying that the game is running and continually jittering between low and high performance modes (several times per second sometimes!). Update 173456 contains a number of general fixes in the game, as well as some that are specific to the Linux version.
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